MISSION SCREENSHOTS
TECHNOLOGY STACK
MISSION DATA
KEY FEATURES
MISSION BRIEFING
PROJECT OVERVIEW
SM Third Person CC is a professional-grade third-person character controller built with a robust state machine architecture. This system ensures seamless, jitter-free transitions between character states (idle, walk, run, jump, etc.) and is designed for extensibility and clean code.
STATE MACHINE ARCHITECTURE
Utilizes a modular state machine pattern to manage all character states and transitions. Easily add or modify states without affecting the core system, ensuring maintainability and scalability for complex gameplay mechanics.
ADVANCED INPUT HANDLING
Integrates Unity's Input System for responsive, multi-platform controls. Supports keyboard, mouse, and gamepad with customizable bindings and smooth state-driven input responses.
ANIMATION INTEGRATION
Deeply integrated with Unity's Animator for fluid animation blending and precise state-driven transitions. Optimized for performance and natural character movement.
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