MISSION COMPLETED

PROJECT ARCHIVE SM Third Person CC

LEVEL: TECHNICAL TYPE: SM TPC CONTROLLER
SCROLL TO BRIEFING
ARCHITECTURE STATE MACHINE (SM TPC)
INPUT MULTI-PLATFORM
PERFORMANCE OPTIMIZED

MISSION SCREENSHOTS

Third Person Controller Interface
CONTROLLER SETUP

Advanced state machine configuration panel

Character Movement States
STATE CONFIGURATION

Detailed state transition management

Advanced Controller Features
ADVANCED FEATURES

Runtime optimization and performance tuning

TECHNOLOGY STACK

ENGINE
Unity 3D
LANGUAGE
C#
PATTERN
State Machine
ANIMATION
Unity Animator
INPUT
Input System
PERFORMANCE
60fps Runtime

MISSION DATA

CATEGORY
SM Third Person CC
CLIENT
GRANDFLEET
COMPLETION
11 Oct, 2023
DURATION
2 Weeks
ROLE
System Developer

KEY FEATURES

ARCHITECTURE
Modular State Machine
ANIMATION
Fluid Blending
INPUT
Multi-Platform Support
CONTROLS
Responsive Design
CODE
Clean Architecture

MISSION BRIEFING

PROJECT OVERVIEW

SM Third Person CC is a professional-grade third-person character controller built with a robust state machine architecture. This system ensures seamless, jitter-free transitions between character states (idle, walk, run, jump, etc.) and is designed for extensibility and clean code.

STATE MACHINE ARCHITECTURE

Utilizes a modular state machine pattern to manage all character states and transitions. Easily add or modify states without affecting the core system, ensuring maintainability and scalability for complex gameplay mechanics.

ADVANCED INPUT HANDLING

Integrates Unity's Input System for responsive, multi-platform controls. Supports keyboard, mouse, and gamepad with customizable bindings and smooth state-driven input responses.

ANIMATION INTEGRATION

Deeply integrated with Unity's Animator for fluid animation blending and precise state-driven transitions. Optimized for performance and natural character movement.

Need Custom Character Controllers?

Let's create fluid, responsive character movement systems that enhance your game's player experience.

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