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PROJECT OVERVIEW
This project demonstrates procedural forest world generation in Unity, featuring dynamic terrain, biome diversity, and immersive environments. The system is optimized for runtime performance and replayability, creating dense, natural-looking forests with varied ecosystems.
PROCEDURAL FOREST ALGORITHMS
Uses advanced noise functions and procedural algorithms to generate dense, natural-looking forests with realistic tree placement, density variation, and organic growth patterns that feel authentic and immersive.
BIOME DIVERSITY SYSTEM
Multiple forest biome types are placed procedurally based on environmental parameters, ensuring each playthrough offers a unique and engaging environment with varied tree species, undergrowth, and atmospheric conditions.
RUNTIME OPTIMIZATION
The system loads and unloads forest chunks at runtime using intelligent LOD management, maintaining stable 60fps performance while providing seamless exploration of infinite procedurally generated forest worlds.
Want Procedural Forests in Your Game?
Let's collaborate to implement advanced procedural generation systems that will bring your forest environments to life.